![]() The opening act sees the lights go out when you step on various platforms here, and it's not long until you're doing this over a bottomless pit or spikes. Maybe it's the unique look, that every stage finally has its own song, or the fact that Mega gets to finally have a true face-off with his new rival in Bass, but Mega Man 7's fortress proves to be a memorable one. Out of all of Mega Man's classic adventures, this is the only game where you can and probably will use every weapon in some point just to see how many different ways you can show Wily and his bots who's boss.Ī problem with many of the NES fortresses is that most of them would only have one stage worth mentioning. Laser Trident can break through shields, Black Hole Bomb instantly engulfs almost every enemy, Plug Ball serves as your go to ground weapon, Magma Bazooka's range and power is perfect for minibosses, and Jewel Satellite is the best shield in the series for how many attacks it can block. Concrete Shot makes platforms, stops magma, and stuns enemies, Tornado Blow extends Mega's jump height while flying foes up off the screen, and Hornet Chaser can grab goodies out of reach and sting sentries from far away. Much like our runner-up, some weapons serve multiple purposes, but all of them do have a purpose. As good as Metal Blades were, how often did you really use Crash Bombs, Atomic Fire, or Time Stopper anyway? That balancing issue is something that Mega Man 9 manages to get just right. You mean it isn't Mega Man 2? Of course not.
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