![]() ![]() “It’s like a mind-bending shadow-puppet spectacle” - TIME “'Fantastically original': Shadowmatic works modern-day wonders with the ancient Chinese art of shadow puppetry” - The Guardian “Full of whimsical puzzles and thoughtful designs, Shadowmatic is a delightful and captivating iOS game” - CNET “It’s always awesome to see a breathtaking, unique, and thoroughly innovative puzzle game pop up on the App Store” - Macworld “It's fun, it's unique, and it's the perfect type of game to show off to people who typically don't play video games, as it's almost like an interactive piece of art” - Touch Arcade “Simple to the point of beauty, and beautiful to the point of becoming a work of art, this is a game you won't want to win, because you won't want the experience to end” - Pocket Gamer ![]() The game features 15 rooms, each flavored with unique concept, atmosphere, and music. On your journey to discover the right solution you will stumble upon many unexpected and infinitely varied silhouettes. The game combines stunning visuals with relaxing and captivating gameplay. The chapter is available as a separate purchase. “Other Worlds” is a chapter of Shadowmatic with over 30 levels in 3 unique thematic environments: Ancient Worlds, Music and Space. As it is, people will probably run into dead ends like I did, and spend an enormous amount of time not knowing that there are more possibilities for solving a puzzle.Shadowmatic is an imagination-stirring puzzle where you rotate abstract objects in a spotlight to find recognizable silhouettes in projected shadows, relevant to the surrounding environment. I think if there was just a short intro or some indicator what all the possible moves are, it would make it much easier on players. But with no help or hint guide, I had no idea that a long press would have any effect. It turns out that I not only had to touch the creature, but touch and hold to make him start singing, which brought more of the creatures onscreen (and moved the game forward). I passed that section of the tree countless times in search of the fifth and final key that would let me move on to the next level.Īfter several minutes of searching all the other areas, I grew so frustrated that I - and I hate to admit this - found a walkthrough for the game and used it to point me in the right direction. After inspecting the rest of the screen, I moved on to a different section of the tree thinking that the answer to the puzzle must be elsewhere. When I first came upon him, I tapped on him to see what would happen, but nothing changed. In one of the levels a lone creature sits in a section of the tree. The puzzles are sometimes overly difficult In Botanicula, no two problems are the same and no two solutions are the same. Each one requiring you to think outside the box you need to experiment to figure out how the pieces of the puzzle all fit together. Interactions like these are commonplace throughout the entire game. Sometimes a simple touch reveals a hidden animal, while other times multiple taps or a long-press are required to bait an animal out in the open so you can interact with it. As you progress through the levels your eye becomes trained to look for tiny spikes, small eyes, or wiggling leaves as an indication of items waiting to be touched. Probably the best piece of advice I can give for playing Botanicula is to touch everything. When an arrow doesn't show up, it means you've hit a dead end (in a particular direction), and you'll need to take a different path. A valid path will display an arrow as you tap on the screen, causing the characters to travel off screen to the next section. To navigate between sections of the tree you tap near the edge of the screen where a branch continues out of sight.
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